Bane
08-21-2011, 09:56 AM
Sign up here: In Addition to just signing up, Also if you were a weapon, what weapon you would be. Sign up will close on Friday, September 2nd, 2011 at 6:00 P.M. Mountian time! First Narration to follow that shortly.
A few special notes: I will not be allowing a traditional Abstain. If you Abstain it is counted as a vote against yourself., you have one of these. Also, because I understand things happen outside of WW.com, you get one no vote before you get eaten. In case of a tie, both players will be killed. Also, Clues will be found both in and out of the narrations. Good luck =D Voting will be open for 48 hours on the first narration, and 24 hours for every round after that.
Roles:
Kishin: This will be the “Wolf” of my game, unlike your standard wolf they cannot bite another player, instead they will be able to infect another player with their madness. Soul Protect: This is the main defense of the Kishin, Witch and Necromancer. In order to hide from the prying eyes of the Tech's and Weapons at the school, the above roles will be able to hide their souls from others. While Soul protect is active we cannot locate them exactly. Previously they would have to drop soul protect in order to use their powers, but they have advanced it in such a way that this is not necessary any more. Except for The Kishin. In order for the Kishin to kill, they must briefly drop their soul protect,
DeathScythe: This is the protector role. Standard abilities apply, Soul Purge: Ability of the Protector. This ability is a direct attack against the soul. It causes instant death in a zombie or infected person, however in the witch, necromancer or kishin the damage is so severe they lose and cannot have their abilities for one round. To use any of the abilities listed the assigned player must message me with their target, and what they want to do.
The Deathscythe roll will have two additional latent abilities. The first is an Anti-demon wavelength. This wavelength protects them from the effects of Black Blood, and the madness of the kishin. If the kishin attacks them, THe DeathScythe will be able to fight back as they will not be terrified of the Kishin so much that they can't move.
The second is an Anti-magic Wavelength. The Deathscythe will never be able to be spotted by the witch or necromancer, even via dead communication. They will remain hidden.
Student/Staff: You guessed it, the innocents of the game.
Witch: This is the Gypsy role, however rather than being counted as a true innocent, the Witch will be able to help or hinder the innocents. I leave that choice to the witch. Also your powers will work slightly different. Rather than getting a straight yes or no answer, you will “gain perspective” on the souls of three players. It will then be your job to discern who is the Kishin and who is not.
Necromancer : An old favorite for some is getting a remodel! The Necromancer in my game will function basically like a second wolf. However instead of being able to revive the wolf or anyone else, they can raise one recently dead(within one round of dying) to do their bidding. This dead person cannot vote as everyone will know they are dead, and will be under the necromancer's control. The Necromancer must chose a target, and their zombie can kill that person. However, the Necromancer cannot revive the Kishin if they perish.
Now onto the powers:
Kishin: The kishin is a being a of pure evil, they are cowardly creatures who hide in the darkness and wait to attack. Their main weapon is their own soul wavelength. Now onto the actual abilities:
Soul Protect: This is the main defense of the Kishin, Witch and Necromancer. In order to hide from the prying eyes of the Tech's and Weapons at the school, the above roles will be able to hide their souls from others. While Soul protect is active we cannot locate them exactly. Previously they would have to drop soul protect in order to use their powers, but they have advanced it in such a way that this is not necessary any more. Except for The Kishin. In order for the Kishin to kill, they must briefly drop their soul protect.
Madness Wavelength: This is the primary ability of the Kishin. The wavelength will draw one person of the Kishin's chosing to them, and then drive them insane. Once insane the person will be so terrified they cannot defend themselves. (How they KILL)
Black Blood: The Kishin can infect another with black blood, turning them into a Kishin. (How they BITE) The second Kishin will not be awaken until two rounds after they are infected.
Protector:
Soul Purge: Ability of the Protector. This ability is a direct attack against the soul. It causes instant death in a zombie or infected person, however in the witch, necromancer or kishin the damage is so severe they lose and cannot have their abilities for one round. To use any of the abilities listed the assigned player must message me with their target, and what they want to do.
Witch:
Soul Transference: This is the final ability of the Witch. The witch may just before his/her death send their soul into another player, Bestowing that player all of their knowledge and powers. This ability my only be done once. And lasts until the new player is killed. The new witch may not use this ability as it is a one time, hereditary thing.
___
PLAYERS:
1: Fenris_Brood(Khopesh}
2: BTR(Chain Chomp)
3: Rylias Shadow(Miester)
4: Fenrir (Miester)
5: GoddessWolf (Sais)
6: NightDeath (Miester)
7: LV426 (bichawa bagh nakh)
8: Xavious (Zweihander)
9: Blinkx (Spork)
10:Lipski (Miester)
11: Demon Kat (Miester)
12: TheXeerot : (Cross Gun(trigun))
13: Beraias( Miester)
14: Demonic_Monkey(Miester)
A few special notes: I will not be allowing a traditional Abstain. If you Abstain it is counted as a vote against yourself., you have one of these. Also, because I understand things happen outside of WW.com, you get one no vote before you get eaten. In case of a tie, both players will be killed. Also, Clues will be found both in and out of the narrations. Good luck =D Voting will be open for 48 hours on the first narration, and 24 hours for every round after that.
Roles:
Kishin: This will be the “Wolf” of my game, unlike your standard wolf they cannot bite another player, instead they will be able to infect another player with their madness. Soul Protect: This is the main defense of the Kishin, Witch and Necromancer. In order to hide from the prying eyes of the Tech's and Weapons at the school, the above roles will be able to hide their souls from others. While Soul protect is active we cannot locate them exactly. Previously they would have to drop soul protect in order to use their powers, but they have advanced it in such a way that this is not necessary any more. Except for The Kishin. In order for the Kishin to kill, they must briefly drop their soul protect,
DeathScythe: This is the protector role. Standard abilities apply, Soul Purge: Ability of the Protector. This ability is a direct attack against the soul. It causes instant death in a zombie or infected person, however in the witch, necromancer or kishin the damage is so severe they lose and cannot have their abilities for one round. To use any of the abilities listed the assigned player must message me with their target, and what they want to do.
The Deathscythe roll will have two additional latent abilities. The first is an Anti-demon wavelength. This wavelength protects them from the effects of Black Blood, and the madness of the kishin. If the kishin attacks them, THe DeathScythe will be able to fight back as they will not be terrified of the Kishin so much that they can't move.
The second is an Anti-magic Wavelength. The Deathscythe will never be able to be spotted by the witch or necromancer, even via dead communication. They will remain hidden.
Student/Staff: You guessed it, the innocents of the game.
Witch: This is the Gypsy role, however rather than being counted as a true innocent, the Witch will be able to help or hinder the innocents. I leave that choice to the witch. Also your powers will work slightly different. Rather than getting a straight yes or no answer, you will “gain perspective” on the souls of three players. It will then be your job to discern who is the Kishin and who is not.
Necromancer : An old favorite for some is getting a remodel! The Necromancer in my game will function basically like a second wolf. However instead of being able to revive the wolf or anyone else, they can raise one recently dead(within one round of dying) to do their bidding. This dead person cannot vote as everyone will know they are dead, and will be under the necromancer's control. The Necromancer must chose a target, and their zombie can kill that person. However, the Necromancer cannot revive the Kishin if they perish.
Now onto the powers:
Kishin: The kishin is a being a of pure evil, they are cowardly creatures who hide in the darkness and wait to attack. Their main weapon is their own soul wavelength. Now onto the actual abilities:
Soul Protect: This is the main defense of the Kishin, Witch and Necromancer. In order to hide from the prying eyes of the Tech's and Weapons at the school, the above roles will be able to hide their souls from others. While Soul protect is active we cannot locate them exactly. Previously they would have to drop soul protect in order to use their powers, but they have advanced it in such a way that this is not necessary any more. Except for The Kishin. In order for the Kishin to kill, they must briefly drop their soul protect.
Madness Wavelength: This is the primary ability of the Kishin. The wavelength will draw one person of the Kishin's chosing to them, and then drive them insane. Once insane the person will be so terrified they cannot defend themselves. (How they KILL)
Black Blood: The Kishin can infect another with black blood, turning them into a Kishin. (How they BITE) The second Kishin will not be awaken until two rounds after they are infected.
Protector:
Soul Purge: Ability of the Protector. This ability is a direct attack against the soul. It causes instant death in a zombie or infected person, however in the witch, necromancer or kishin the damage is so severe they lose and cannot have their abilities for one round. To use any of the abilities listed the assigned player must message me with their target, and what they want to do.
Witch:
Soul Transference: This is the final ability of the Witch. The witch may just before his/her death send their soul into another player, Bestowing that player all of their knowledge and powers. This ability my only be done once. And lasts until the new player is killed. The new witch may not use this ability as it is a one time, hereditary thing.
___
PLAYERS:
1: Fenris_Brood(Khopesh}
2: BTR(Chain Chomp)
3: Rylias Shadow(Miester)
4: Fenrir (Miester)
5: GoddessWolf (Sais)
6: NightDeath (Miester)
7: LV426 (bichawa bagh nakh)
8: Xavious (Zweihander)
9: Blinkx (Spork)
10:Lipski (Miester)
11: Demon Kat (Miester)
12: TheXeerot : (Cross Gun(trigun))
13: Beraias( Miester)
14: Demonic_Monkey(Miester)