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Old 10-21-2009, 10:25 PM   #1
Sinanju
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Default Everquest: Project 1999

Did you like the shitty mess that was everquest circa 1999? Broken mobs, losing 3 hours of work with every death, horrible class imbalance, 8 minute meditation times, unfair situations at every turn, losing your corpse forever and committing suicide after causing Edrama on the forums? Boy-howdy I sure did. The city i'm in has rainclouds pretty much 24/7 (I've literally seen the sun only 3 times in 2 months) and this is a pretty rad time waster when I dont feel like leaving and getting drenched. This game makes people nerdrage constantly and if you don't have any 1999 nostalgia you should probably just avoid it.



Project 1999 is a server that has until recently been in development for a long time. The server finally went active through EQEmulator and is available for playing on.

After being open for only 2 days, we were moved up to the preferred server list, and are already one of the most popular servers available. There isn't any room for the typical "goony" antics on this server - it's a pretty mature population and the mods/devs will ban you if you're generally a douche. But if you're looking for the classic EQ experience, you've found it.

The official website for the server can be found here:
http://classicbetatest.guildlaunch.com/

Within the forums, there is a step-by-step installation guide found here:
http://forums.somethingawful.com/sh...hreadid=3211945

You'll need a copy of EverQuest Titanium in order to play. However you decide to get yourself a copy doesn't make a difference. Once you install the game, do NOT run the patcher. Follow the instructions from the above link.

About the server:

Welcome to Project1999. An EQ Emulator striving to recreate Everquest as it was in 1999. To obtain a client visit Amazon or Ebay to purchase a Titanium Client. We are LIVE! If you encounter a bug post it on the forums or /petition in game. This is a legit server, no special GM commands are available to anyone. Classic XP rates with XP class/race XP Penalties are enforced as is a naming policy to encourage the fantasy feel. We only allow a single client per player at this time, but may change in the future. To play you will need to visit the files section and obtain a current set of spell files.

Brief description of highlights:

-Progressive through Velious -

- 100% Static Zones - You won't be able to repop an empty zone by zoning.

-Upon release, each RL player is allowed to play 1 client until it is deemed in need of change by the community.

-Classic Timeline - Prenerfs, nerfs, most zone unlocks will be based on an approximated time being expansion unlocking versus original patch notes. (example: box of abu-kar will drop from *any* lvl 35+ npcs until marfen binkdurple is added to sell bag of the tinkerers, then it will be removed)

-Classic Loot - DB completely redone to ensure proper drop rates from common, uncommon, and rare NPCs. Items you forgot about or never knew existed. You shouldn't find empty loot tables.

-Classic Quests - From the useless to the useful, I think all prekunark quests have been researched, fabricated and implemented. Enjoy

-Classic Spells - Spell levels and effects based on original data. Kunark and Velious spells will appear on the correct vendors when the time comes. Classic particle effects, with optional casting graphics.

-Classic Faction - Base factions recreated and populated throughout mobs; creatures and NPCs alike.

-Classic NPCs - Rarity of spawns ensured. Mob HP and level populated from classic spawnlogs. Missing mobs created, huge amounts of pathing work. Scripted NPCs available from scripts only. Dragons, Gods, and unique encounters are scripted events.

-Classic zones recreated - Cazic Thule, Runnyeye, Kerra Ridge with original spawns, quests, and loot.

-Original Plane of Hate/Fear/Sky.. mobs, pathing, loots, difficulty.

-Classic spawn times of mobs.

-Classic class/race combinations only - Halfling rangers, paladins. Gnome Shadowknights and paladins.. are off the menu.

-Classic spell gems and Velious UI are available -

-Classic merchants populated with traditional wares.

-Aesthetics - Faces, textures, clothing, weapon graphics, flavor text, proximity emotes.. fixed

-Classic Tradeskills -

- Norrath purged of frg/bst/ber/vahshir clutter.

- Kunark and Velious npcs removed from classic, until they are needed.

- Dungeon node pathing - Mobs should no longer have phasing ability, and have lost the ability to travel through walls.

- We will be doing GM Events! Minor ones and larger ones.. but definitely the Best of the Best

- Kunark and Velious, when open, will also be classic material. Look forward to original VP 1.0, Sleeper's 1.0, and Plane of Mischief 1.0


A few random features of interest :


- Food/water = mana/endurance effects-
- Eye of Zomm works -
- Blind works -
- Classic Feign Death mechanics -
- Mob run speed corrected - getting away will not be so easy
- Skills - class skills nerfed back into line.
- Pets - poof when you invis/hide/die/or zone.
- Pets - window works, (backoff, etc)
- Classic Alchemy pricing and recipes
- Classic Forage table created -
- Classic spawn points/bind points
- Invisibility spells have random duration timers.
- + hit by non-melee.
- PC pets operate from owner's faction
- Halflings can sneak
- Magical NPCs are immune to non magical weapons
- Endurance bar = Stamina bar, bring your invigor. (WIP)
- Boats are a WIP. Some currently have workarounds, others do not.
- btw, The Plane of Fear will own you in the face, GL on your lustrous russet.

Last edited by Sinanju; 10-21-2009 at 10:33 PM.
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